China Proposes Ban on Converting Web3 Gaming Tokens to Fiat Currency: What You Need to Know

China Proposes Ban on Converting Web3 Gaming Tokens to Fiat Currency: What You Need to Know

Chinese authorities are taking a decisive step in regulating the booming Web3 gaming sector by proposing a ban on converting virtual gaming tokens to fiat currency. The move, part of a larger draft of gaming industry regulations by the General Administration of Press and Publication (GAPP), aims to tighten control over the digital economy, especially in the rapidly evolving realm of blockchain-based gaming. This article delves into the implications, potential impacts on the gaming industry, and broader context of these proposed regulations.

Overview: The draft regulation, released on Dec. 22, introduces comprehensive measures for the issuance and management of virtual tokens in online games. A key aspect is the prohibition of converting in-game virtual tokens, prevalent in Web3 and blockchain-based games, into legal tender.

Financial Risks and Money Laundering: The proposed rules target financial risks, illegal fundraising, and money laundering, issues associated with the unregulated use of virtual currencies. Online gaming platforms must ensure that virtual tokens can’t be exchanged for fiat money or real-world assets. Platforms are also mandated to keep detailed records of users’ token purchases for at least two years.

Strict Standards on Token Issuance: The draft emphasizes transparency and reasonableness in virtual token distribution and purchasing standards, aligning with the government’s focus on consumer rights and financial stability. Entities offering trading services for virtual tokens must adhere to real-name registration systems, prohibiting anonymous trading services.

Potential Impact on Blockchain Gaming

Economic Model Shift: The regulations could reshape the economic model of many blockchain-based games, affecting their popularity and profitability. The inability to convert in-game tokens to legal tender might curb speculative trading but could also stifle innovation in the gaming industry, a key driver of blockchain technology adoption.

Uncertain Timeline: While the regulations’ effective date remains unannounced, the gaming and blockchain communities eagerly await further developments. The proposed changes could significantly impact developers and operators of Web3 games.

Proposed Ban Details

GAPP Guidelines: The GAPP’s draft comprises 62 articles, introducing stringent requirements for gaming companies, including mandatory licensing in China, a two-year data retention policy, adherence to national and socialist values in content, and the elimination of anonymous user registrations.

Article 23: Token Restrictions: Article 23 specifically addresses the use of game tokens, proposing restrictions on their exchange for physical goods, services, or legal tender. The guidelines also limit inducements, such as bonuses for registration or daily logins.

Public Consultation Period: The guidelines are open for public consultation until January 22, 2024, allowing for feedback and potential adjustments before becoming enforceable.

China Proposes Ban on Converting Web3 Gaming Tokens to Fiat Currency: What You Need to Know
China Proposes Ban on Converting Web3 Gaming Tokens to Fiat Currency: What You Need to Know

Conclusion

In conclusion, China’s proposed ban on converting Web3 gaming tokens to fiat currency reflects a strategic shift in the regulation of in-game tokens within the online gaming industry. The potential impact on the gaming industry’s economic model and innovation is substantial. While awaiting further developments, stakeholders in the gaming and blockchain communities closely monitor these regulatory changes.

Stay informed about the evolving landscape of blockchain-based gaming and regulatory developments. Share your thoughts on these proposed regulations and participate in the public consultation to contribute to the shaping of the future of Web3 gaming in China.